Label: Deprogrammed Productions - none • Format: 15x, File MP3 digital album • Country: US • Genre: Electronic, Rock • Style: Industrial, Symphonic Rock
Beware The Fog - Deprogrammed - A Descent Into The Darkness (File, MP3)

“A Descent into the Darkness”, the newest release from Deprogrammed Studios, explores a variety of scenes that were all influenced and inspired by the stages of grief.

 · Descent into Darkness is a complete overhaul modification for FTL. You do not start with a single ship loadout and play the game regularly. Instead, you are given a barebones ship hull and pick your starting gear, crew, augments, everything. There are 72 possible starting combinations - 4x more than the number of default ships in vanilla FTL!

 ·  · OpenGL Fog fix Mod. Fortress of Tel Halaf, Gorge of Orlok, Oasis of Nejeb, Forge of Xathra, and Abyss. I've only reduced the density of problem atmospheres, and the other atmospheres are untouched. Tel Halaf has darkish lighting, but a bright white dome, so without the atmosphere there's a sharp contrast between walls and sky.

 · Location: High Orbit. Re: [MOD] Descent into Darkness - a major game overhaul. Post by English Narwhal» Wed am. FtDLulz wrote: Once Superluminal is updated (since I'm scared of manual XML ship editing ;P) I might try my hand at making enough rooms for the AE systems (that is, if DryEagle doesn't update).

 · From the rules of heavily obscured areas in 'The Environment - Vision and Light'. A heavily obscured area--such as darkness, opaque fog, or dense foliage--blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area.. From the Blinded condition. A blinded creature can't see and automatically fails any ability check that .

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